Xanth
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This is a list of all species and animate entities (zombies, golems, ghosts...) used and created by Piers Anthony in his series. The most common species is human, and humans appear in all of his series and separate novels. Dragons are another common species throughout several series.

  • Xanth and Mode share intelligent and talented animals and shape shifting creatures.

Piers Anthony is always creating new and punnier species, so this list may not ever be complete.

Contents: Top - 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


A[]

B[]

  • Bs
  • Basilisk
    • A small winged lizard with the head and claws of a chicken that has eyes that can glare. Not very intelligent but it doesn't really need to be. There are very few left as they have been almost wiped out by centaurs and humans. The ones that are left are in hiding. Their glance is fatal to humans and centaurs. They can be fought if you wear a mirror-mask.
    • First mentioned in 'A Spell for Chameleon' (Chapter 1, Page 1)
  • Bass
  • Bat
  • Bear
  • Bird
  • Boat
  • Bog
  • Brassie

C[]

  • Callcantzari
  • Can
  • Cat
  • Centaur, see list of centaurs.
  • Chameleon
    • A small lizard that can take on the appearance of animals of genuine threat when it feels threatened. Fears humans. Preyed on by moth hawks
    • First mentioned in 'A Spell for Chameleon' (Chapter 1, Page 1)
  • Chimera
  • Chip-mouse
    • Might see bread crumbs as food. Might be able to teleport a bread crumb from ten feet away in order to avoid risk of predation
    • First mentioned in 'A Spell for Chameleon' (Chapter 2, Page 23-24)
  • Cloud
  • Cockatrice
  • Coilgrass
    • Grows in stalks and can be chopped with a cleaver. Might coil in the same way the tail of a dragon coils.
    • First mentioned in 'A Spell for Chameleon' (Chapter 1, Page 5)
  • Coral sponge
    • Coral sponges possess magic that soothes the user by absorbing agony and spreading a healing comfort. Can be present in forests, low to the ground. Some sponges are strong and some weak. They are mobile and plucking them does not kill them. They are tough and migrated from the water when the corals did and now thrive on land. Their magic healing properties probably developed to facilitate their lives out of the water though it could have also developed before the migration from water to land to mitigate the effects of the corals cutting things.
    • First mentioned in 'A Spell for Chameleon' (Chapter 1, Page 11)
  • Cowfolk
  • Clouds
  • Cyclops

D[]

E[]

  • Elemental
  • Elf
  • Eyeball

F[]

  • Fairy
  • Faun
  • Fee
  • Fiery salamander
    • An “obnoxious little monster” that poses a genuine threat to humans. Is able to burn humans.
    • First mentioned in 'A Spell for Chameleon' (Chapter 1, Page 1)
  • Figgle
  • Fireflies
    • Bugs that can produce fires and infest oatfields. They are a pest in the centaur region south of the North Village. The Storm King came to the aid of the Centaurs during an infestation of their oatfields and drowned the fireflies with rain lasting five days.
    • First mentioned in 'A Spell for Chameleon' (Chapter 2, Page 30)
  • Fish
  • Fury

G[]

  • Gar
  • Gargoyle
  • Gator
  • Ghost
  • Giant
  • Gnat
    • A type of bug or insect that can be aggressive. A group of gnats may be referred to as a 'cloud' and can cast mass sweats spells that make other living things uncomfortable.
    • First mentioned in 'A Spell for Chameleon' (Chapter 2, Page 22)
  • Gnome
  • Gnu
  • Goat
  • Goblin
  • Gole
  • Golem
  • Griffin

H[]

I[]

  • Illusion
  • Imp
  • various insects

J[]

  • Jinn

K[]

L[]

  • Ling
  • Lightning bugs
    • Bugs that shock people with their little lightning bolts causing them pain. The attacks can cause burns and scars
    • First mentioned in 'A Spell for Chameleon' (Chapter 2, Page 35)
  • Log

M[]

  • Machine, see the list of machines
  • Maenad
  • Mermaid, Merman, and Merwoman
  • Monster
  • Monster under the bed
  • Moth Hawk
    • A beaked animal that can fly silently and which preys on chameleons
    • First mentioned in 'A Spell for Chameleon' (Chapter 1, Page 1)
  • Mouse
  • Mud grub

N[]

  • Naga
  • Needle Cactus
    • Can grow near watering holes. Can sense living things as they approach the plant and can ignore animals under a certain size. Needle cacti will quiver before firing upon its enemies. An attack by a needle cactus can be deadly. Cacti can be prevented from attacking by putting password protected pacification spell upon it. In this way needle cacti can be employed to guard against intruders such as wild griffins and other large beasts. The North Village is protected by needle cacti. Water can be spilled on the ground as an gesture of goodwill to the needle cactus. The needle cactus may sense the water and may interpret the gesture as a sign of respect to it. The needles of a Needle Cactus can be two inches long each, can be barbed and can cause pain, death or blindness depending on where the needles puncture. A victim of a Needle Cactus attack might be embedded with a hundred needles.
    • First mentioned in 'A Spell for Chameleon' (Chapter 2, Page 21)
  • Night mares lead by the Night Stallion
  • Nymph

O[]

  • Oat Nymph
    • If genuine wild oats are sown by the full moon and watered with one’s own urine, then when the plants mature, the oat nymph that manifests as a result will be bound to the urinator, the ‘fertilizer figure’. Oat nymphs can have flowing green hair and a ‘body like the great outdoors’. If the oat nymph is manifest but the gardener did not water the wild oats with their own urine, then the oat nymph will be able to escape from the gardener. Oat nymphs are described as ‘lovely’ and nude’. They have all the physical attributes of a real human woman but none of the mental ones-- they are just a “mindless female body”. The conservative culture of the North Village in general might look down upon someone who engages in sowing wild oats.
    • First mentioned in 'A Spell for Chameleon' (Chapter 1, Page 16)
  • Ogre
  • Ox

P[]

  • Parakeet
  • Parody bird
  • Pig
  • Piranha
  • Plant
  • Plesiosaur
  • Pooka, see list of horses
  • Pool
  • Program

Q[]

R[]

S[]

  • Sand man
  • Sea cow
  • Sea Oats
    • A plant that grows in fields and moves restlessly. It produces a pleasant swishing and gurgling sound like oceanic tides. When harvested, they make an excellent foamy broth though it can be quite salty. Bowls of sea oat broth can only be filled halfway since the broth continues moving like sea waves just as the sea oats do.
    • First mentioned in 'A Spell for Chameleon' (Chapter 1, Page 16)
  • Search engine
  • Serpent
  • Sidehill hoofer
  • Skeleton
  • Snake
  • Sphinx
  • Spring
  • Stench-puffer
    • An “obnoxious little monster” that poses a genuine threat to humans. Is able to produce a stench that repels humans
    • First mentioned in 'A Spell for Chameleon' (Chapter 1, Page 1)
  • Stingray beetle
    • An “obnoxious little monster” that poses a genuine threat to humans. Is able to sting humans
    • First mentioned in 'A Spell for Chameleon' (Chapter 1, Page 1)
  • Stork
  • Sturgeon
  • Sylph

T[]

  • Tangle willow
    • A tree, specifically a willow that can be a danger to those who stand too close to it including humans. Can grab things near it in order to feed itself. Can perceive when it has an opportunity to feed.
    • First mentioned in 'A Spell for Chameleon' (Chapter 2, Page 33)
  • Tattoo
  • Troll

U[]

V[]

  • Vampire
  • Vila
  • Voles

W[]

  • Werecat
  • Werecentaur
  • Weredolphin
  • Weredragon
  • Werehorse, see list of horses
  • Werewolf
  • Wiggle
  • Will-o’-the-wisp
    • At dusk, will-o’-the-wisps can appear in the forest. Will-o’-the-wisps catch the human eye and are seen as glimpses. They are able to lure humans to follow them and get them lost in the wilderness where the humans might fall prey to hostile magic. Bink’s childhood friend had followed a wisp and had never returned.
    • First mentioned in 'A Spell for Chameleon' (Chapter 1, Page 15)
  • Wingcow
    • Female wingcows produce milk which can be turned into cheese. It's implied that wingcow cheese might cause the eater to have a vision of the wingcow whose milk was used to make the cheese. Wingcows might fly to the treetops to graze.
    • First mentioned in 'A Spell for Chameleon' (Chapter 2, Page 24)
  • Wolf
  • Woodwife
  • Wyvern


X[]

Y[]

  • Yak

Z[]

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